Chapter I · The Fading Tomorrow


We think history is behind us. Until the day it stands in front of us.

Play the demoSteam, later

A concept demo · not the finished game · free in the browser

Folklore

Every old town has its secret

It isn’t in the guidebooks. It is told.

  • Of lights in the woods that draw away if you follow them.
  • Of mirrors old women still cover for the night.
  • Of wells where the echo answers from deeper than any well goes.
Mirrowick in 1683, from the introMirrowick in 1775, from the introMirrowick in 1860, from the introMirrowick in 1915, from the introMirrowick in 1955, from the introMirrowick in 2010, from the intro

Stills

Have a look around

Shots from the concept demo. All of it will still change.

Concept demo

Where it stands

Mirrowick is not a game yet, only its concept: a short demo where we try out the town, the light and the fights. It is rough, much of it will be redone, and the finished game is a long way off.

Where to play

The demo, in the browser, freeplay.mirrowick.com →
On Steam, laterSteam
Play the demo

In the demo now

  • The intro and the call that starts it all
  • Victor’s homestead, the shed and the cellar
  • The Facility: its underground level and the yard above
  • Light and shadow, notes and letters, an inventory
  • Real-time fights, running and tiring, autosave
  • Survival mode, opened at the end of the demo

This is a concept, not the game. Expect rough edges.

From the workshop

Latest news

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A concept demo of the first chapter

Not the game yet, only its concept: a short demo in the browser, with Victor’s homestead, the cellar and the Facility’s underground level.