← Back to news

A concept demo of the first chapter

Not the game yet, only its concept: a short demo in the browser, with Victor’s homestead, the cellar and the Facility’s underground level.


There is a short demo of Mirrowick, and you can try it in the browser for free.

It is not the game, nor even a prototype of it: it is a concept. We use it to try out the town, the light and the fights before we build the real thing. Much of it is rough, some of it will be redone, and some will go. The finished game is a long way off.

Here is what is in the demo now, from Chapter I, The Fading Tomorrow:

  • the intro and a few cutscenes, starting with the call from your uncle’s neighbour;
  • Victor’s homestead, with the shed and the cellar under it;
  • the Facility: its underground level −1 and the yard of level 0 above it;
  • light and shadow, doors, notes and letters to read, and an inventory;
  • a real-time fight with a few foes, running and tiring, and autosave;
  • survival mode, which opens once you reach the end of the demo.

The demo is in English and Russian.

We will write here about what changes and how it is made.